• What makes a “good” game enjoyable to play?
What I think makes a good game is to be able to play it through multiple times, like in Resident Evil 4. The reason that game had such a good replay value was because there was alot more to unlock to the story after its done. Another thing that makes a good game is to be able to feel emotion for a character. If there is no connection, then you cant put in twists, and therefor, the game can be very bland.
• What makes a “bad” game not enjoyable to play?
somethings that makes a game bad is not having a steady FPS. Also, another thing that a game cannot have if its going to be enjoyable is it cannot crash. crashing makes the game frusterating, and having to replay some areas can make or break a game, in my opinion.
Wednesday, January 11, 2012
Sploder Video Game - Design
• What type of game are you going to produce?
I will produce a platformer game, with enemies and wepons in it.
• What will it look like?
It will look like an arena style fighter mixed with platforming.
• How will the characters be controlled?
The charicter will be controlled with the 4 way arrow keys and a few keys (like zxc and space)
• What will be the objective of the game?
The objective will be to get all the crystals, but in order to move on and get the crystals you will need to kill some enemies
• How are you going to test its functionality?
I travel past the level and test a majoraty of space to make sure you cant fall through the floor, or go past the walls.
• How will it be evaluated?
I think it will be evaluated based on how buggy it is and the fun factor
• How long will you need to create it? Give a timeline for its completion.
I should take about all the class time we have deticated towards this project
I will produce a platformer game, with enemies and wepons in it.
• What will it look like?
It will look like an arena style fighter mixed with platforming.
• How will the characters be controlled?
The charicter will be controlled with the 4 way arrow keys and a few keys (like zxc and space)
• What will be the objective of the game?
The objective will be to get all the crystals, but in order to move on and get the crystals you will need to kill some enemies
• How are you going to test its functionality?
I travel past the level and test a majoraty of space to make sure you cant fall through the floor, or go past the walls.
• How will it be evaluated?
I think it will be evaluated based on how buggy it is and the fun factor
• How long will you need to create it? Give a timeline for its completion.
I should take about all the class time we have deticated towards this project
Sploder Video Game - Plan
- What will you do first? Why?
- How will you insure that you complete the project on time?
- Who will test beta versions of your game?
- Will you incorporate other people’s suggestions into your game’s design?
- How will you decide if you have created a good game or not?
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